Source Engine & Game Design
Game design has been one of my favourite hobbies since High School.
While I lacked skills in the field of programming or 2D/3D design at the start, I have been slowly making it up over the years by learning to use some popular tools.
These tools include :
- Adobe Photoshop and Illustrator (2D and 3D design)
- Visual Studio Code (C++ Programming)
I have mainly used the Source Engine (tm) , which is a 3D engine developed by Valve Software, to bring my works to life.
Hideout
Assets Used :
- Official Counter-Strike : Global Offensive assets
Oasis
Assets Used :
- Official Counter-Strike : Global Offensive assets
- TopHattWaffle’s water textures. Available here.
Sky
Assets Used :
- Official Counter-Strike : Global Offensive assets
- Komaokc’s Skybox textures. Available here.
Underground
Assets Used :
- Official Counter-Strike : Global Offensive assets
Clouds
Assets Used :
- Official Counter-Strike : Global Offensive assets
- Komaokc’s Skybox textures. Available here.
comments powered by Disqus