Educational Game Platform
src
gamescene_1_dice.h
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#ifndef GAMESCENE_1_DICE_H
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#define GAMESCENE_1_DICE_H
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#include <QObject>
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#include <QGraphicsPixmapItem>
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#include <QGraphicsScene>
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#include <QTimer>
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#include <stdlib.h>
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#include <time.h>
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class
gameScene_1_dice
:
public
QObject,
public
QGraphicsPixmapItem
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{
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Q_OBJECT
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public
:
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explicit
gameScene_1_dice
(QObject *parent = 0);
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int
*
id
;
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int
*
diceVal
;
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signals:
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public
slots:
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void
update
();
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void
setup
(
int
value);
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};
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#endif // GAMESCENE_1_DICE_H
gameScene_1_dice
Definition:
gamescene_1_dice.h:18
gameScene_1_dice::id
int * id
ID of the dice ( dice1/dice2)
Definition:
gamescene_1_dice.h:22
gameScene_1_dice::update
void update()
gameScene_1_dice::update
Definition:
gamescene_1_dice.cpp:43
gameScene_1_dice::setup
void setup(int value)
gameScene_1_dice::setup
Definition:
gamescene_1_dice.cpp:33
gameScene_1_dice::diceVal
int * diceVal
int denoting current value of dice
Definition:
gamescene_1_dice.h:23
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